Hunting alone or in packs of up to six at a time, Quill Sharks are a predator’s predator. Long and sleek like most sharks, what differentiate these from most others is the barb-like quills that adorn the outside of their bodies. These quills not only offer additional protection for the sharks in the form of armor but also have poisonous tips. Quill Sharks can choose to activate their quills, which are normally held close and flush to the body, turning them perpendicular instead and creating a poisonous barbed wall of armor that stops other animals attacking them. When threatened, it is not unheard of for Quill Sharks to activate their quills and charge through their enemies, impaling them as they spin and turn and twist, growing ever more enraged and frenzied by the taste of blood in the water left from their barbaric self-defense. Many quills are between 4-8 feet in length.
No. Encountered: 1, 1d6
Move: Swim 180′ (60′)
Level Dice: 4 hit dice
Armor Class: 3  or 2 
Attacks: 1 bite (2d8)
Special Attacks: See below
Special Abilities: See below
Loot: See below
Special Movement: None.
Special Attacks: Quill Sharks will often perform barrel roll attacks upon enemies in an attempt to strike them with their quills. They do this to sacrifice accuracy in their attack with the increased odds of making multiple attacks using their quills. Doing this type of attack requires being able to move at least up to their full movement in an attack while spinning. They can then make three attacks upon targets in the line of movement at -2. They must have their barbs extended for this attack.
A Quill Shark’s poison is very deadly, and requires a Poison Save at -2 when encountered; a failed save means death in 3d4 rounds. It is potent, but slow acting.
Special Abilities: With their quills extended, Quill Sharks gain AC -1 [+1].
Loot: Many sea-going nations favor Quill Shark quills as weapons; although challenging to recover, they are deadly in the hands of a masterful warrior. The poison from a Quill Shark is also seen as precious to many Thieves’ and Assassin’s guilds.