JB takes us on an exploration of Saving Throws through from Chainmail to OD&D to B/X D&D at the B/X Blackrazor blog. Saving Throws are one of those hallmarks of old school D&D play, and also one of the things that people either love or hate. Often passionately. There are also attempts to tweak them so that they work differently, from JB’s attempt for his own products, to the single save system used in Swords & Wizardry, the Fortitude/Reflex/Willpower triad of 3.5 and 4th Edition, or the Saving Throw tied to attributes from Castles & Crusades and melded into the latest edition of Dungeons & Dragons.
I personally am a fan of them, but I’d be hard pressed to choose one type over another as “the” save system to use, mostly because I see the save systems as trappings that define specific systems and differentiate them from each other. I’m down with using all of them as needed. I wonder if that makes me more the norm or the outlier?