Exploring HD variations in D&D

Over at Gaming Ballistic, Douglas Cole has taken some time to examine hit dice variations in various Dungeons & Dragons games, including some of the more recent versions of the games and a few D&D-alikes. He then suggest an alternate new way to approach hit points that might be of interest to some who feel that traditional hit point systems seem to be lacking something. Essentially this is creating two pools of points which do two very different things.

While this is an interesting approach, I think it goes against the design aesthetic that was originally introduced in D&D from the beginning which was reducing the number of dice rolls needed to get to a single result: the To-Hit dice roll is an example of this with a single roll mean to overcome not only defense but also armor and other factors, in the vein of wargames of the era the game was created in.

Print Friendly