Wandering Wednesday: Faorch

Tall, lanky, and almost parodies of real humanoids, faorch, or “Mist Men”, are creatures of mist and shadow that prey upon the living. Many believe that they are what is left behind when the most cruel and evil are killed, but they are simply drawn to the spots where people like this died. They can blend in with shadows and mists and have the inhuman ability to traverse from one edge of a mist to the other almost instantly, making them especially challenging to destroy if they are able to find some to escape into. Encountered alone, they rarely interact with others of their own kind, for when two faorch come upon each other they seem compelled to fight and destroy each other; it seems almost territorial. When a faorch is destroyed, it dissipates completely into the air as if never having existed in the first place. Not quite ghosts, faorch are mostly insubstantial but can be struck and hurt by weapons, although some are more effective that others.

Faorch

Alignment: Chaotic
No. Encountered: 1
Move: 120′ (40′)
Level Dice:  3
Armor Class: 2 [17]
Attacks: 2 claws (1d4), 1 bite (1d6)
Special Attacks: See below
Save: F1
Special Abilities: See below
Loot: See below

Special Movement: When faorch enter mists, they can travel almost instantly from one part of the mists to the other instead of making a normal move.

Special Attacks: The bite of a faorch causes paralysis which lasts for 1d6 turns upon a successful attack. The creatures can also cause the mists that surround it to expand around a living target in its immediate vicinity up to 1 foot from it, requiring a Save Vs. Poison. A failed save causes the victim to start gagging and coughing as the mists invade the body, cutting off the flow of air to the lungs. This causes a -4 to attack rolls while affected for 1d4 rounds. Moving out of the range of the mist stops the attack, as does covering the mouth and nose.

Special Abilities: The faorch are mostly insubstantial, which accounts for their high armor class rating, but theycan be struck and hurt. They are also masters at hiding themselves in mists and shadows, becoming almost impossibleto be detected. They often use this to their advantage to spring surprise attacks on the unsuspecting who walk by.Faorch are best harmed by crushing or blunt weapons. Slashing or piercing weapons do no damage at all, and allow the faorch to simple absorb the cut or slice and reform its shape. Holy water does double damage to them, as does normal weapon damage performed by holy warriors such as clerics or paladins.

Loot: Faorch carry no treasure with them at all.

 

Disclaimer:  The faorch is one of many creatures that will appear in a future product released by InfiniBadger Press. It is not currently open content.

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